// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "GameFramework/SpectatorPawn.h"
#include "CMSpectatorPawn.generated.h"

/**
 * 
 */
UCLASS()
class CATCHME_API ACMSpectatorPawn : public ASpectatorPawn
{
	GENERATED_BODY()
public:
	ACMSpectatorPawn();
	virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;

};
